This page is dedicated to creating a portfolio for Angel and gives context to some of the projects they have done.
If you are looking for a more formal resume, it is available here
Biography & Experience
Angel Brendan Smith(they/them) is a young creative with an interest in game development, technology, and programming. They enjoy playing Tabletop Roleplaying games, playing guitar, and streaming in their free time.
They graduated from Quincy High School in 2019 with a Certificate of Occupational Proficiency in Design and Visual Communication and was fully Adobe Certified. They went on to attend Eastern Nazarene College from Fall 2019 to Fall 2024 and graduated with an Associates in Technology and Outstanding Graduate award, majoring in Information Technology.
They worked for the IT Department at Eastern Nazarene College from Spring 2020 to Spring 2021 and helped deploy and configure equipment and service customers at the help desk.
After a short break to focus on school, they participated in a Summer Research group dedicated to teaching students how to develop VR applications using Unity and Meta Quest 2. The project had five students, three of which had no experience with Unity, VR, or programming. Angel became the project lead and helped teach the students the new skills and programs. They also ran the morning standup meetings, planning poker, and burndown charts.
They went on to work as a Lab Technician for the Computer Science, Physics, and Engineering departments from Summer 2023 through Spring 2024. During this job, they repaired and maintained equipment such as power supplies and 3D printers. They also configured and maintained all lab computers in the departments, organized and managed stock, and assisted students with any assignments or projects they were working on.
During the same period, they were a co-founder of the Shrader Club, a club focused around technological career development, group projects, and research. They helped create and run the club, as well as led most of the events such as public game tournaments, free training, and homework help sessions.
During a period of hellish job-hunting, Angel began a content creation journey with a specialty in playing and making games. They began work on Cyber Runner(working name) and documented much of their experience on Twitch and Youtube. After several months of this, they landed a job as a TDR and Deployment technician at Medasource doing deployment, configuration, and maintenance on printers and workstations for an Epic integration project across Mass General Brigham. They continued their work here until May, when a compensation disagreement caused them to part ways and continue their journey on Twitch.
Projects
*Note from Angel : Unfortunately, many of my projects were lost after a harddrive died, so this is a very incomplete list. I will be continuing to update this page as I find more screenshots and files from any missing projects.
Enigmatic Inheritance
This was a VR game that I made as part of a research project sponsored by Unity and Meta. I led a team of 5 to learn VR, Unity, and Games in 8 weeks to investigate the toughest parts of learning game development and AR/VR design.
You can find the full project here.
Voxel Testing
This project was focused on 2D noise and terrain generation in the Unity engine. It was started December of 2021 and was meant to be the beginnings of a much larger project(Startrotter) that was later abandoned. During this project we used basic Perlin noise to create simple terrain. Unfortunately, the project files were lost but many images were saved. For a full project timeline, click here
Cyber Flow
Update: I am now working on this again. I have recreated everything in Unreal Engine 5 and am working on it with public development logs on my Youtube channel. For more info, see Working Name: Cyber Runner
'Cyber Flow' was a class project which was meant to show a student's ability to create a game from start to finish. It required us to follow the basic design and development phase structure; design document, development timeline, prototyping, and polishing. The game focused on parkour and FPS elements with the working name “parkour shooter.” This was humorously changed to “parkour dispatcher” due to the school's “no violence” policies.
For a full project briefing, check it out here