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angelportfolio [2024/09/29 13:39] – ↷ Links adapted because of a move operation 71.232.213.25 | angelportfolio [2025/06/23 08:46] (current) – angel | ||
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- | This page is dedicated to documenting | + | This page is dedicated to creating a portfolio for Angel and gives context to some of the projects they have done. |
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+ | If you are looking for a more formal resume, it is available [[https:// | ||
====== Biography & Experience ====== | ====== Biography & Experience ====== | ||
- | Angel B. Smith(they/ | + | Angel Brendan |
They graduated from Quincy High School in 2019 with a Certificate of Occupational Proficiency in Design and Visual Communication and was fully Adobe Certified. They went on to attend Eastern Nazarene College from Fall 2019 to Fall 2024 and graduated with an Associates in Technology and Outstanding Graduate award, majoring in Information Technology. | They graduated from Quincy High School in 2019 with a Certificate of Occupational Proficiency in Design and Visual Communication and was fully Adobe Certified. They went on to attend Eastern Nazarene College from Fall 2019 to Fall 2024 and graduated with an Associates in Technology and Outstanding Graduate award, majoring in Information Technology. | ||
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During the same period, they were a co-founder of the Shrader Club, a club focused around technological career development, | During the same period, they were a co-founder of the Shrader Club, a club focused around technological career development, | ||
+ | During a period of hellish job-hunting, | ||
====== Projects ====== | ====== Projects ====== | ||
- | ===== Voxel Testing ===== | + | *Note from Angel : Unfortunately, |
- | This project was focused on 2D noise and terrain generation in the Unity engine. It was started December of 2021 and was meant to be the beginnings of a much larger project(Startrotter) that was later abandoned. During this project we used basic Perlin noise to create simple terrain. | + | |
- | {{ public: | + | ===== Enigmatic Inheritance ===== |
+ | This was a VR game that I made as part of a research project sponsored by Unity and Meta. I led a team of 5 to learn VR, Unity, and Games in 8 weeks to investigate the toughest parts of learning game development and AR/VR design. | ||
- | This was the first successful generation of noise, which was mapped to a texture file as the voxel system hadn't been implemented yet. | + | You can find the full project [[projects: |
- | {{ public: | + | ===== Voxel Testing ===== |
- | + | This project was focused on 2D noise and terrain generation | |
- | After some tweaking, that code created this terrain | + | |
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- | {{ public: | + | |
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- | After about a week of pain and creating systems that would never be used, we finally implemented | + | |
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- | <WRAP centeralign> | + | |
- | {{ public: | + | |
- | + | ||
- | Then we got these two generations in the voxel engine. At this point, | + | |
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- | <WRAP centeralign> | + | |
- | {{public: | + | |
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- | These two images show some tweaked values and the delicate balance that is required in this method of generation. | + | |
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- | <WRAP centeralign> | + | |
- | {{public: | + | |
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- | We began experimenting with material layers but it's a little hard to see. There are layers of dirt, gravel, and stone within | + | |
- | <WRAP centeralign> | + | ===== Cyber Flow ===== |
+ | Update: I am now working on this again. I have recreated everything in Unreal Engine 5 and am working on it with public | ||
- | At this point, I was getting busy with. school so I could only finalize | + | 'Cyber Flow' |
- | {{ public:final-noise-image.png? | + | For a full project briefing, check it out [[projects:cyber_flow|here]] |
- | At last, we get to the final test with terrain for over a year and the last image I could find of our 2D voxel engine. We leaned toward a more walkable cave model as well as an multi-octave generation model for the surface noise. We added some alternate materials around the edges of the caves and varied the surface thickness. |