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Cyber Flow

Update: I am now working on this again. I have recreated everything in Unreal Engine 5 and am working on it with public development logs on my Youtube channel. For more info, see Working Name: Cyber Runner

'Cyber Flow' was a class project which was meant to show a student's ability to create a game from start to finish. It required us to follow the basic design and development phase structure; design document, development timeline, prototyping, and polishing. The game focused on parkour and FPS elements with the working name “parkour shooter.” This was humorously changed to “parkour dispatcher” due to the school's “no violence” policies. Below is a timeline of the project:

The first step was creating a design document for the project. Above is screenshots of the design document I created(file download). Unfortunately, the design sketch was submitted physically and lost.

Page 1 of design document Page 2 of design document

After my design document was approved, I was tasked with creating a Scrum board with Trello, including a burndown chart(not pictured). https://www.pigpigcreative.com/w/lib/images/toolbar/linkextern.png Scrum cards on Trello

By the end of the project, I had implemented wall-running, grappling hook/swinging, a dash ability, FPS shooting, and prototype AI enemies. I may continue this project in the future to add more levels and refine several mechanics but as it stands now, I am proud of this project as a prototype. Unfortunately, I can't find any 'in progress' screenshots but I took some new screenshots of the project. The project itself is also available for download here.

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