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projects:voxel_testing [2025/06/20 10:53] – created angelprojects:voxel_testing [2025/06/20 10:53] (current) angel
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 This project was focused on 2D noise and terrain generation in the Unity engine. It was started December of 2021 and was meant to be the beginnings of a much larger project(Startrotter) that was later abandoned. During this project we used basic Perlin noise to create simple terrain. Unfortunately, the project files were lost but many images were saved. The following is a timeline of the development of this project. This project was focused on 2D noise and terrain generation in the Unity engine. It was started December of 2021 and was meant to be the beginnings of a much larger project(Startrotter) that was later abandoned. During this project we used basic Perlin noise to create simple terrain. Unfortunately, the project files were lost but many images were saved. The following is a timeline of the development of this project.
  
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 This was the first successful generation of noise, which was mapped to a texture file as the voxel system hadn't been implemented yet. This was the first successful generation of noise, which was mapped to a texture file as the voxel system hadn't been implemented yet.
  
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 There are no further updates to this project as the project was postponed indefinitely due to scheduling issues. As stated earlier, there are no viewable files associated with this project. There are no further updates to this project as the project was postponed indefinitely due to scheduling issues. As stated earlier, there are no viewable files associated with this project.
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